Profile
Aetis, known as Pisces, rules over emotion and awareness, granting all beings the power to feel the world deeply.
Core Mechanic depth
At a Glance (Lv. 140, Legendary+)
434.0K Rank 62
Might 157.1K Rank 61
ATK 1.19M Rank 72
HP 20.4K Rank 73
Armor 24.1K Rank 70
M-Res 10% Rank 1
Crit Rate Skills & Abilities
Grants a shield to the weakest ally, absorbing DMG equal to 250% ATK for 8s.
Lv 2Shield Strength increases to 300% ATK. (Unlocks at Lv.81)
Lv 3Additionally heals the ally for HP equal to 200% ATK. (Unlocks at Lv.141)
Pisces summons a whale to crash down on the target, dealing AoE DMG equal to 360% ATK.
Lv 2DMG increases to 390% ATK. (Unlocks at Lv.41)
Lv 3Reduces the target's M-RES by 20% for 6s while dealing DMG. (Unlocks at Lv.101)
Launches 2 Flicker Minnows at random enemies, dealing 180% ATK as DMG.
Lv 2Increases DMG dealt to 200% ATK. (Unlocks at Lv.21)
Lv 3Increases the number of Flicker Minnows to 3. (Unlocks at Lv.121)
Lv 4Increases DMG dealt to 220% ATK. (Unlocks at Lv.161)
Meta Ratings
Combat Statistics Lv. 140 · Legendary+
Offensive
ATK
Crit Rate
Crit DMG
ATK SPD Bonus
Physical DMG Bonus
Magical DMG Bonus
Normal Skill PWR
Ultimate PWR
Defensive
HP
Armor
M-Res
Dodge
Crit RES
Crit Red
Physical DMG Reduction
Magical DMG Reduction
Control Resistance
Utility
Hit
Energy
Cooldown Haste
Heal Efficiency
Recharge Efficiency
Lifesteal Efficiency
Reflect Efficiency
Effect Resistance
Effect Hit
Control Bonus
Synergy Network
Boosted By
Nezha
boosts via Team Buff, Enemy Crowd Control, Enemy Armor Reduction, Enemy Vulnerability
Hephaistos
boosts via Team ATK SPD Up, Team Buff, Enemy Crowd Control, Enemy Armor Reduction
Iris
boosts via Team ATK SPD Up, Team Buff, Enemy Crowd Control, Enemy Vulnerability
Seth
boosts via Team ATK SPD Up, Team Buff, Enemy Armor Reduction, Enemy Crowd Control
Kronos
boosts via Team CDR, Enemy Crowd Control, Team Buff
Ability Tags
Playstyle Area DamageTeam HealEnemy Attribute ReductionTeam Shield
Recommended Virtues
Desire 4 Piece
Desire I
ATK
Desire II
ATK
Desire III
ATK
Desire IV
ATK
2 Piece At combat start, ATK +10%
4 Piece After 15s into the battle, ATK +20%
Wildness 4 Piece
Wildness I
HP
Wildness II
HP
Wildness III
HP
Wildness IV
HP
2 Piece At combat start, HP +15%
4 Piece Gains 5% ATK every 5s, Max at 10 stacks