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Heroes Hephaistos
S

Hephaistos

Hearts Hearts Support Support Arcane Arcane Legendary
Team ATK SPD UpTeam BuffTeam Damage ReductionTeam Energy RestoreTeam HealEnemy ATK DownEnemy ATK SPD DownEnemy Crowd ControlEnemy Armor ReductionSummonPlaystyle Area DamageEnemy Attribute ReductionSelf Energy RestoreSelf Damage Reduction

A zone-control support who deploys 3 mechanical devices at battle start, activating them one per Ultimate cast to build toward a field-wide Fusion effect. Anchored to his Forge, he gains unlimited range and damage reduction in exchange for total immobility.

At a Glance (Lv. 300, Divine V)
631.0K Rank 28
Might
191.9K Rank 47
ATK
2.10M Rank 37
HP
47.1K Rank 20
Armor
54.8K Rank 13
M-Res
4% Rank 46
Crit Rate

Mech Domain

Ultimate

Summons 3 inactive mechanical devices at combat start. When cast, activates the furthest device. Allies within its AoE restore 15 Energy and HP equal to 50% ATK per sec. Enemies in the AoE gain -15% ATK and -20% ATK SPD. If all devices are activated, decreases DMG dealt by enemies by 20%, and grants all allies 30% DMG bonus and 50% ATK SPD for 5s. This effect also triggers on Hephaestus's subsequent Ultimates.

Lv 2Allies in the activated device's AoE restore 20 Energy and HP equal to 60% ATK per sec.
Lv 3Enemies in the activated device's AoE gain -20% ATK and -30% ATK SPD.
Lv 4If all devices are activated, decreases DMG dealt by enemies by 40%, and grants all allies 50% DMG bonus and 80% ATK SPD.

Artisan's Insight

Skill 2

Hephaestus fires a beam to restrain the enemy with the highest DPS for 2s (+0.5s for each activated device on the field), reducing the target's Armor and M-RES by 20%.

Lv 2Reduces Armor and M-RES by 30%.
Lv 3Duration extends by 1s for each activated device on the field.
Lv 4Reduces Armor and M-RES by 50%.

Primal Resonance

Skill 3

Hephaestus's Energy Regen +20% (Passive).

Lv 2Hephaestus's Energy Regen +30%.
Lv 3Hephaestus's Energy Regen +40%.
Lv 4Hephaestus gains 200 initial Energy on entry.

Molten Aegis

Skill 4

Heals the weakest ally for HP equal to 150% ATK and reduces their incoming DMG by 10% for 5s. For each activated device on the field, further reduces incoming DMG by 5%.

Lv 2Restores HP equal to 170% ATK.
Lv 3For each activated device on the field, further reduces incoming DMG by 7.5%.
Lv 4Healing is increased to HP equal to 200% of ATK.

Undying Forge

Relic

At combat start, Hephaestus places a forging bench before him. When he moves away, it teleports him back and inflicts Overload, disabling him for 5s. Hephaestus enters the [Dedicated] state near the bench, gaining infinite attack range and 30% DMG RED.

Lv 2In the [Dedicated] state, the CD of Artisan's Insight and Molten Aegis -50%.
Lv 3In the [Dedicated] state, Hephaestus's max Energy -30%.
Lv 4In the [Dedicated] state, Hephaestus takes 60% less DMG.
S Overall
B PvP
S S
PvE Early PvE Late
Offensive
Defensive
Utility
Ability Tags
Team ATK SPD UpTeam BuffTeam Damage ReductionTeam Energy RestoreTeam HealEnemy ATK DownEnemy ATK SPD DownEnemy Crowd ControlEnemy Armor ReductionSummonPlaystyle Area DamageEnemy Attribute ReductionSelf Energy RestoreSelf Damage Reduction
Strengths
  • Exceptional team sustain - Multi-layer healing (150-200% ATK scaling) plus damage reduction stacking makes team nearly unkillable once ramped
  • Teamwide damage amplification - +30% all-ally damage bonus when all 3 devices active; synergizes perfectly with DPS-heavy carries
  • Heavy enemy debuff layers - Reduces enemy ATK by 15%, ATK SPD by 20%, and armor/M-RES by up to 50% while restraining highest threat
  • Scales infinitely with energy regen - Each point of energy regen accelerates device activation; exponential power growth with Fervor/Far virtue sets
  • Unique support role - Only physical/tanky support in game, scales differently with gear and doesn't overlap with magical supports
Weaknesses
  • Requires time to reach peak power - Needs 3 Ultimates (~15-20 seconds) to activate all 3 devices; crippled in short fights or early-game rushes
  • Immobility creates positioning risk - Forge anchors him to one location; forced movement away triggers 5-second stun that leaves team without support
  • Catastrophic to displacement CC - Pan/Khepri/Set pulls mean stun + defenseless team; one bad position equals match loss
  • Energy starvation is fatal - Pan's energy drain and Cronus cooldown reduction prevent him from hitting 3 Ultimates; hard-countered by energy-denial supports
  • Vulnerable to burst compositions - Fast teams can burst down team before 3 devices activate or before he heals allies to safety
  • Assassins with CC like Nyx can mute his healing and stun him before he gets going
  • Displacement/Pull heroes that move Hephaestus away from his forge trigger a 5-second stun that completely disables him
Relic Investment
Recommendation Early 20 / Late 30
Used In Odyssey / PvP (need testing) / Spire

Caishen 2.0, with more offensive buffs and utility as tradeoff for less energy and slower snowball potential. Fits a lot of teams that can frontline and let him do his stuff from the backline. Mandatory buffer for higher odyssey/heart spire.

F2P Investment
Recommendation Mythic-Divine
Sacrifice 4 Piece
Sacrifice I virtue asset
Sacrifice I
HP
Sacrifice II virtue asset
Sacrifice II
HP
Sacrifice III virtue asset
Sacrifice III
HP
Sacrifice IV virtue asset
Sacrifice IV
HP
2 Piece At combat start, HP +10%
4 Piece At combat start, max HP +30% while current HP remains unchanged
Fervor 4 Piece
Fervor I virtue asset
Fervor I
Recharge Efficiency
Fervor II virtue asset
Fervor II
Recharge Efficiency
Fervor III virtue asset
Fervor III
Recharge Efficiency
Fervor IV virtue asset
Fervor IV
Recharge Efficiency
2 Piece At combat start, Energy Regen Bonus +10%
4 Piece Upon using Ultimate, gains 10% ATK, Max at 4 stacks
Stoic 2 Piece
Stoic I virtue asset
Stoic I
HP
Stoic II virtue asset
Stoic II
HP
2 Piece At combat start, HP +10%
Defiance 2 Piece
Defiance I virtue asset
Defiance I
HP
Defiance II virtue asset
Defiance II
HP
2 Piece At combat start, HP +15%
Grace 4 Piece
Grace I virtue asset
Grace I
Heal Efficiency
Grace II virtue asset
Grace II
Heal Efficiency
Grace III virtue asset
Grace III
Heal Efficiency
Grace IV virtue asset
Grace IV
Heal Efficiency
2 Piece At combat start, Healing Effectiveness +15%
4 Piece Healing +30% on allies with HP below 50%