A zone-control support who deploys 3 mechanical devices at battle start, activating them one per Ultimate cast to build toward a field-wide Fusion effect. Anchored to his Forge, he gains unlimited range and damage reduction in exchange for total immobility.
Summons 3 inactive mechanical devices at combat start. When cast, activates the furthest device. Allies within its AoE restore 15 Energy and HP equal to 50% ATK per sec. Enemies in the AoE gain -15% ATK and -20% ATK SPD. If all devices are activated, decreases DMG dealt by enemies by 20%, and grants all allies 30% DMG bonus and 50% ATK SPD for 5s. This effect also triggers on Hephaestus's subsequent Ultimates.
Hephaestus fires a beam to restrain the enemy with the highest DPS for 2s (+0.5s for each activated device on the field), reducing the target's Armor and M-RES by 20%.
Hephaestus's Energy Regen +20% (Passive).
Heals the weakest ally for HP equal to 150% ATK and reduces their incoming DMG by 10% for 5s. For each activated device on the field, further reduces incoming DMG by 5%.
At combat start, Hephaestus places a forging bench before him. When he moves away, it teleports him back and inflicts Overload, disabling him for 5s. Hephaestus enters the [Dedicated] state near the bench, gaining infinite attack range and 30% DMG RED.
boosts via Team CC Immunity, Team CDR, Team Damage Reduction, Team Debuff Cleanse, Team Energy Restore, Team Heal, Team Shield
boosts via Team Damage Reduction, Team Debuff Cleanse, Team Energy Restore, Team Heal, Team Shield, Team CC Immunity
boosts via Team Damage Reduction, Team Energy Restore, Team Heal, Team Shield
boosts via Team Debuff Cleanse, Team Heal, Team Shield, Team Damage Reduction
boosts via Team Damage Reduction, Team Heal, Team Shield, Team Energy Restore
- Exceptional team sustain - Multi-layer healing (150-200% ATK scaling) plus damage reduction stacking makes team nearly unkillable once ramped
- Teamwide damage amplification - +30% all-ally damage bonus when all 3 devices active; synergizes perfectly with DPS-heavy carries
- Heavy enemy debuff layers - Reduces enemy ATK by 15%, ATK SPD by 20%, and armor/M-RES by up to 50% while restraining highest threat
- Scales infinitely with energy regen - Each point of energy regen accelerates device activation; exponential power growth with Fervor/Far virtue sets
- Unique support role - Only physical/tanky support in game, scales differently with gear and doesn't overlap with magical supports
- Requires time to reach peak power - Needs 3 Ultimates (~15-20 seconds) to activate all 3 devices; crippled in short fights or early-game rushes
- Immobility creates positioning risk - Forge anchors him to one location; forced movement away triggers 5-second stun that leaves team without support
- Catastrophic to displacement CC - Pan/Khepri/Set pulls mean stun + defenseless team; one bad position equals match loss
- Energy starvation is fatal - Pan's energy drain and Cronus cooldown reduction prevent him from hitting 3 Ultimates; hard-countered by energy-denial supports
- Vulnerable to burst compositions - Fast teams can burst down team before 3 devices activate or before he heals allies to safety
- Assassins with CC like Nyx can mute his healing and stun him before he gets going
- Displacement/Pull heroes that move Hephaestus away from his forge trigger a 5-second stun that completely disables him
Caishen 2.0, with more offensive buffs and utility as tradeoff for less energy and slower snowball potential. Fits a lot of teams that can frontline and let him do his stuff from the backline. Mandatory buffer for higher odyssey/heart spire.