A self-sustaining bruiser-summoner who burrows underground to dive the farthest enemy, summons 3 scorpions that inherit her full stats, and converts their deaths into AoE explosions with ATK-Down. Her underground survival mechanic permanently increases her max HP on first threshold, making her tankier the longer a fight lasts.
Serket dives into the sand and summons 3 scorpions around her. The scorpions inherit 100% of her basic stats, take 200% DMG, and last for 10s.
Serket locks onto the farthest enemy and burrows to tunnel forward, dealing 150% ATK as DMG to enemies in her path and knocking down surrounding enemies upon emerging.
When a summoned scorpion falls or disappears, it self-destructs, dealing DMG equal to 200% ATK to enemies within a 3-meter radius and reducing their ATK by 10% for 10s.
When her HP drops below 40% for the first time, Serket immediately dives into the sand for 3s and permanently increases her max HP by 30%. While burrowing, she restores HP equal to 60% ATK per sec (Passive).
Serket deals DMG equal to 80% ATK to surrounding enemies per sec.
| Skill | Value | Global | CN | Change |
|---|---|---|---|---|
| Sand Rebirth | skill type | - | Passive | Different Unconfirmed |
- Sand Rebirth: Global damageType is null while CN marks Sand Rebirth as Passive. Treat as a data/schema flag, not a confirmed balance change.
boosts via Team Buff, Enemy Crowd Control, Enemy Armor Reduction, Enemy Vulnerability
boosts via Team ATK SPD Up, Team Buff, Enemy Crowd Control, Enemy Armor Reduction
boosts via Team ATK SPD Up, Team Buff, Enemy Crowd Control, Enemy Vulnerability
boosts via Team ATK SPD Up, Team Buff, Enemy Armor Reduction, Enemy Crowd Control
boosts via Team CDR, Enemy Crowd Control, Team Buff
Backline access. Does no damage on its own but can stall regardless of deficit. for some of the longest periods of all frontliners we have in the game. Recommended to build for PvP/Later odyssey as frontliner.