Nuts
Nut ascends to gather stellar power for 5s, charging up to 500 Energy. Once charging is complete or interrupted, deals 500% ATK as AoE DMG to targets in a dense area and clears all Energy. For every Energy accumulated, her DMG multiplier increases by 2%.
Summons 3 small star cores and fires them sequentially at a dense enemy AoE, dealing DMG equal to 80% ATK to enemies within range.
At the start of battle, Nut summons a star core to protect herself, gaining a Shield equal to 20% of her max HP, and enters a continuous casting state. During this time, she gains 140 Energy per sec and a small star core rotating around her. Each small star core provides Nut with 20% ATK.
Passive: When any enemy unit approaches Nut, deals DMG equal to 100% ATK to the surrounding area and knocks back hit units. CD: 20s.
[Celestial Starfall] Nut restores 30 Energy per sec during the charge-up.
- Self-sufficient energy: ult-ready in ~2.5-3s of peace - no battery hero required
- Interruption only discounts her ult; full denial is nearly impossible
- Self-ramping ATK: every orbiting core adds +30% ATK to her own detonation - not a team buff
- Layered escape chain: shield - knockback - dodge - untargetable
- Can make a difference even with high difference in BP or level
- Zero team utility - her ramp buffs only herself; if the bomb never lands, she contributed nothing
- Hard CC before the charge state is her real kill window
- Beware of ATK-locking Assassins or divers that could target her easily cause of her ATK-ramping
- Knockback answers one diver per 14s - double-dive walks through it
- Weak against a solo boss - her damage is mediocre cause of her cycle
- Ceiling is relic-gated: untargetable at R10, 1,000-cap at R30 - long investment curve
Really strong DPS in most game modes. Pushed early accounts as a carry and can add another team for higher level players. Yet, sometimes when her Ultimate gets dodged, it can be over.