Geb is the guardian of earth and nature. His rocky form is draped in lush vegetation, a microcosm of the natural world.
Huge rock times you out as enemy. No value as ally. Do not invest.
Geb enters the [Boulder] state, gaining a shield equal to 30% of his max HP. He then rolls forward, continuously knocking back enemies in front and dealing DMG equal to 100% of ATK.
Geb grants himself a shield equal to 15% of max HP, lasting up to 6s.
Geb has rocky skin. The closer an enemy is to Geb, the less DMG they deal to him, with a maximum reduction of 30%.
Geb strikes nearby enemies 3 times, each hit dealing DMG equal to 100% of ATK. The last hit knocks down enemies.
When shielded, Geb deals DMG equal to 5% of his max HP to the attacker each time he takes DMG.
boosts via Team CC Immunity, Team CDR, Team Damage Reduction, Team Debuff Cleanse, Team Energy Restore, Team Heal, Team Shield
boosts via Team Damage Reduction, Team Debuff Cleanse, Team Energy Restore, Team Heal, Team Shield, Team CC Immunity
boosts via Team Damage Reduction, Team Energy Restore, Team Heal, Team Shield
boosts via Team Debuff Cleanse, Team Heal, Team Shield, Team Damage Reduction
boosts via Team Damage Reduction, Team Heal, Team Shield, Team Energy Restore
Used as a cc tool with amun to counter certain units. Still very unecessary unit to progress, likely to be replaced in future in. his role as its nothing special in the first place.