Meret is a Stars-faction Note-based support who distributes Sun, Moon, and Star Notes to key allies at battle start. Notes provide shields, attack buffs, and energy — and with Harmony of All Things, Note-bearers share damage with each other, creating a distributed damage pool. Her Artifact makes Note-bearers unkillable once, and her heals prioritize the weakest ally. Exceptional at keeping high-value units alive and amplifying their output simultaneously.
Diamond Support with protective life-sharing mechanics. Shields Heracles during ramp-up phase but can slow his energy recovery -- known tradeoff. Insufficient against high enemy burst. r1-10 enough for baseline utility; r30 for full protective output.
Passive: Upon entering battle, Meret distributes three Notes - Sun Note to the ally with the highest Max HP, Moon Note to the ally with the highest ATK, and Star Note to herself. Active: Activates all Notes. Sun grants a shield equal to 30% of Max HP. Moon grants +30% ATK for 8 seconds. Star restores 200 Energy.
Marked allies share damage taken. The main target takes 60% of incoming damage, and the remaining 40% is split among other Note holders. Additional effects: Sun grants +10% Max HP, Moon grants +20% damage dealt, Star grants +10% Energy regeneration.
Heals the most vulnerable ally, restoring HP equal to 60% of ATK per second for 5 seconds.
Passively, when an ally drops below 50% HP, Meret heals them for 25% of their Max HP. Can trigger once per unit.
When a Note-bearing ally would die, prevents their death and grants them a shield equal to 300% of ATK. 15-second cooldown.
boosts via Team CC Immunity, Team CDR, Team Damage Reduction, Team Debuff Cleanse, Team Energy Restore, Team Heal, Team Shield, Enemy Vulnerability
boosts via Team Damage Reduction, Team Debuff Cleanse, Team Energy Restore, Team Heal, Team Shield, Team CC Immunity
boosts via Team Buff, Enemy Armor Reduction, Enemy Vulnerability, Team Damage Reduction, Team Energy Restore
boosts via Team Buff, Team Damage Reduction, Team Energy Restore, Team Heal, Enemy Armor Reduction
boosts via Team Buff, Team Damage Reduction, Team Heal, Team Shield, Team Energy Restore
- High role compression - shields the tank, buffs the carry, shares damage, and regenerates Energy simultaneously
- Note damage-sharing is a passive anti-burst layer with no cast timing or positioning requirement
- Relic Lv1 converts a carry kill into a survival event - the most impactful early Relic breakpoint in the Diamonds support slot
- Moon Note Lv3 adds Crit Rate on top of ATK to the main carry
- The Curtain Never Falls fires automatically when allies drop below 50% HP
- Works reliably in standard team compositions with a clear tank and a clear carry
- Note targeting is fully automated - a poorly built team with unclear stat hierarchy causes Notes to land on the wrong units
- No direct damage output - her value depends entirely on the carry she supports
- Full-team AoE burst can exceed the combined Note-bearer HP pool, bypassing the damage-sharing protection
- If enemies target Meret directly and ignore Note-bearers, the Note system collapses
- Athena is the only substitute but does not replicate Meret's buff and tempo contribution
Best damage buffer in the game second only to dio but unlike dio. provides insane survivability to allies and can tank herself. Isn't prone to jumping into enemy and dying like dio either. Requires to properly connect sun and moon targets.