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Heroes Meret
S+

Meret

Diamonds Diamonds Support Support Arcane Arcane Legendary
Team BuffTeam Damage ReductionTeam HealTeam ShieldSelf Energy RestoreSelf Damage Reduction

Meret is a Stars-faction Note-based support who distributes Sun, Moon, and Star Notes to key allies at battle start. Notes provide shields, attack buffs, and energy — and with Harmony of All Things, Note-bearers share damage with each other, creating a distributed damage pool. Her Artifact makes Note-bearers unkillable once, and her heals prioritize the weakest ally. Exceptional at keeping high-value units alive and amplifying their output simultaneously.

Core Mechanic medium depth

Diamond Support with protective life-sharing mechanics. Shields Heracles during ramp-up phase but can slow his energy recovery -- known tradeoff. Insufficient against high enemy burst. r1-10 enough for baseline utility; r30 for full protective output.

At a Glance (Lv. 300, Divine V)
631.0K Rank 28
Might
164.5K Rank 57
ATK
2.56M Rank 18
HP
58.7K Rank 7
Armor
66.4K Rank 2
M-Res
4% Rank 46
Crit Rate

All Heavens in Praise

Ultimate Support

Passive: Upon entering battle, Meret distributes three Notes - Sun Note to the ally with the highest Max HP, Moon Note to the ally with the highest ATK, and Star Note to herself. Active: Activates all Notes. Sun grants a shield equal to 30% of Max HP. Moon grants +30% ATK for 8 seconds. Star restores 200 Energy.

Lv 2Sun Note shield is increased to 50% of Max HP.
Lv 3Moon Note also grants +30% ATK and +30% CRIT Rate for 8 seconds.
Lv 4Star Note restores 300 Energy.

Universal Resonance

Skill 2 Support

Marked allies share damage taken. The main target takes 60% of incoming damage, and the remaining 40% is split among other Note holders. Additional effects: Sun grants +10% Max HP, Moon grants +20% damage dealt, Star grants +10% Energy regeneration.

Lv 2Sun Note increases Max HP by 15%.
Lv 3Moon Note increases damage dealt by 30%.
Lv 4Star Note increases Energy regeneration by 15%.

Sands in Stride

Skill 3 Support

Heals the most vulnerable ally, restoring HP equal to 60% of ATK per second for 5 seconds.

Lv 2Restores HP equal to 70% of ATK per second.
Lv 3If the target has a Note, it also heals for an additional 3% of their Max HP each second.
Lv 4Duration extends to 7 seconds.

The Curtain Never Falls

Skill 4 Support

Passively, when an ally drops below 50% HP, Meret heals them for 25% of their Max HP. Can trigger once per unit.

Lv 2Passively, when any allied unit's HP falls below 50%, Meret heals them for 30% of their Max HP. Can trigger once per unit.
Lv 3Passively, when any allied unit's HP falls below 50%, Meret heals them for 35% of their Max HP. Can trigger once per unit.
Lv 4Each unit has an independend Cooldown of 20 seconds.

Endless Echo

Relic

When a Note-bearing ally would die, prevents their death and grants them a shield equal to 300% of ATK. 15-second cooldown.

Lv 2For each Note on the field, gains 15% DMG Reduction.
Lv 3When a Note unit is about to die, they become immunie to death and gain a shield equal to 400% of ATK. 15s Cooldown.
Lv 4For each Note on the battlefield, gains 27% DMG Reduction.
S+ Overall
S PvP
S S
PvE Early PvE Late
Offensive
Defensive
Utility
Ability Tags
Team BuffTeam Damage ReductionTeam HealTeam ShieldSelf Energy RestoreSelf Damage Reduction
Strengths
  • High role compression - shields the tank, buffs the carry, shares damage, and regenerates Energy simultaneously
  • Note damage-sharing is a passive anti-burst layer with no cast timing or positioning requirement
  • Relic Lv1 converts a carry kill into a survival event - the most impactful early Relic breakpoint in the Diamonds support slot
  • Moon Note Lv3 adds Crit Rate on top of ATK to the main carry
  • The Curtain Never Falls fires automatically when allies drop below 50% HP
  • Works reliably in standard team compositions with a clear tank and a clear carry
Weaknesses
  • Note targeting is fully automated - a poorly built team with unclear stat hierarchy causes Notes to land on the wrong units
  • No direct damage output - her value depends entirely on the carry she supports
  • Full-team AoE burst can exceed the combined Note-bearer HP pool, bypassing the damage-sharing protection
  • If enemies target Meret directly and ignore Note-bearers, the Note system collapses
  • Athena is the only substitute but does not replicate Meret's buff and tempo contribution
Relic Investment
Recommendation Early 1-10 / Mid 20 / Late 30
Used In Odyssey / PvP / Spire

Best damage buffer in the game second only to dio but unlike dio. provides insane survivability to allies and can tank herself. Isn't prone to jumping into enemy and dying like dio either. Requires to properly connect sun and moon targets.

F2P Investment
Recommendation Divine
Stoic 4 Piece
Stoic I virtue asset
Stoic I
HP
Stoic II virtue asset
Stoic II
HP
Stoic III virtue asset
Stoic III
HP
Stoic IV virtue asset
Stoic IV
HP
2 Piece At combat start, HP +10%
4 Piece DMG received and dealt -30%
Fervor 2 Piece
Fervor I virtue asset
Fervor I
Recharge Efficiency
Fervor II virtue asset
Fervor II
Recharge Efficiency
2 Piece At combat start, Energy Regen Bonus +10%
Sacrifice 4 Piece
Sacrifice I virtue asset
Sacrifice I
HP
Sacrifice II virtue asset
Sacrifice II
HP
Sacrifice III virtue asset
Sacrifice III
HP
Sacrifice IV virtue asset
Sacrifice IV
HP
2 Piece At combat start, HP +10%
4 Piece At combat start, max HP +30% while current HP remains unchanged
Insight 4 Piece
Insight I virtue asset
Insight I
Crit Rate
Insight II virtue asset
Insight II
Crit Rate
Insight III virtue asset
Insight III
Crit Rate
Insight IV virtue asset
Insight IV
Crit Rate
2 Piece At combat start, CRIT Rate +10%
4 Piece Before first dealing DMG to an enemy, CRIT Rate +30% for 5s
Grace 4 Piece
Grace I virtue asset
Grace I
Heal Efficiency
Grace II virtue asset
Grace II
Heal Efficiency
Grace III virtue asset
Grace III
Heal Efficiency
Grace IV virtue asset
Grace IV
Heal Efficiency
2 Piece At combat start, Healing Effectiveness +15%
4 Piece Healing +30% on allies with HP below 50%
Defiance 4 Piece
Defiance I virtue asset
Defiance I
HP
Defiance II virtue asset
Defiance II
HP
Defiance III virtue asset
Defiance III
HP
Defiance IV virtue asset
Defiance IV
HP
2 Piece At combat start, HP +15%
4 Piece When HP drops to 50%, dispels all debuffs and Control, and restores 10% max HP per sec for 5s (once per battle)