Horus, god of sky and vengeance, is the eagle that rules above. His left eye mirrors the moon, his right echoes the sun, and his wings stretch wide enough to shadow the world.
Enemy Horus executes your team; your Horus jumps and dies. Do not invest.
When attacked in the [Revenge] state, Horus has a 30% chance to cast Frenzied Blade. This effect triggers once every 12s.
Horus marks the enemy with the highest ATK, dealing DMG equal to 300% of ATK to them. He then enters the [Revenge] state for 10s, focusing on that target, transforming his attacks into powerful strikes, increasing CRIT Rate by 100%, and taking 20% reduced DMG for the duration.
Horus deals DMG equal to 200% of ATK to the nearest enemy and those around it. In the [Revenge] state, he deals DMG equal to 200% of ATK to surrounding enemies and reduces their Armor by 20% for 8s.
Horus increases ATK SPD by 15% during battle and an additional 40% when he is in the [Revenge] state.
When Horus's HP drops below 50%, he retreats from the battlefield for 5s, restoring 50 Energy per sec. He returns to his starting position when he comes back. This effect can only trigger once per battle.
boosts via Team Buff, Enemy Crowd Control, Enemy Armor Reduction, Enemy Vulnerability, Team Energy Restore
boosts via Team ATK SPD Up, Team Buff, Team Energy Restore, Enemy Crowd Control, Enemy Armor Reduction
boosts via Team ATK SPD Up, Team CDR, Team Energy Restore, Enemy Vulnerability
boosts via Team ATK SPD Up, Team Buff, Enemy Crowd Control, Enemy Vulnerability
boosts via Team ATK SPD Up, Team Buff, Enemy Armor Reduction, Enemy Crowd Control
Enemy horus executes your entire team after flying up, your jumps and dies.