Core of Control
AoE carry with damage scaling by enemy density and built-in lifesteal. Non-overlapping synergies -- slots into any comp. CN: closest non-Celestial DPS to a Celestial.
Create an Ice Vortex that continuously moves around the battlefield while targeting enemy Deity units (excluding minions) for 8 seconds. While active, the Ice Vortex deals 36% ATK as DMG to nearby enemies every 0.5 seconds. If it passes through an enemy that is Crowd Controlled, it instead deals 60% ATK as DMG.
Summon a Blizzard with 3-meter radius in a densely packed area. The blizzard deals 40% ATK as DMG every 0.5 seconds for 3 seconds, then deals 100% ATK as DMG to enemies that remain within the area after 3 seconds.
Freeze the current target for 2 seconds and deal 240% ATK as DMG.
When an enemy unit is affected by a Crowd Control effect, Skadi summons an Ice Spike to deal 60% ATK as DMG to the target.
Triggering Realm of Frost grants 8% ATK for 3s. Stacks up to 10 times.
boosts via Team Buff, Enemy Crowd Control, Enemy Armor Reduction, Enemy Vulnerability, Team Energy Restore
boosts via Team ATK SPD Up, Team Buff, Team Energy Restore, Enemy Crowd Control, Enemy Armor Reduction
boosts via Team ATK SPD Up, Team CDR, Team Energy Restore, Enemy Vulnerability
boosts via Team ATK SPD Up, Team Buff, Enemy Crowd Control, Enemy Vulnerability
boosts via Team ATK SPD Up, Team Buff, Enemy Armor Reduction, Enemy Crowd Control
- Damage scales with team CC output — the more control, the higher the damage
- Triple scaling axis: fight duration, control frequency, and hit stacking compound multiplicatively
- Energy self-sustain through Realm of Frost allows near-constant Ultimate availability in CC-heavy teams
- Relic ATK stacking grows stronger over time — snowball potential in extended fights is extreme
- Relic Lv2 pseudo-revival prevents DPS reset and extends the scaling window
- AoE DoT from Ring of Blizzard + persistent Ultimate covers large areas when enemies are grouped
- Ring of Blizzard Lv4 Freeze creates additional CC that feeds back into the loop
- Entirely dependent on teammates providing crowd control — near-useless in CC-less teams
- Hard-countered by Cleanse and CC-Immunity effects that shut down the passive engine
- Vulnerable to burst compositions that kill before the control loop can start
- Needs setup time — first few seconds of a fight are her weakest point
- Tornado pathing is positioning-dependent; scattered enemies reduce hit frequency
- Single-target encounters (bosses) severely limit Realm of Frost proc rate
Closest dps to a celestial that we have in game currently, can clear most of teams. and doesn't contest teammates with hecate or any other meta team.