Fengyi, goddess of winds, rules ober their flow, speed, and direction, especially the gentle and lively ones.
Early-game race carry only. No late-game use. If lucky, use for early PvP placement then swap out.
Fengyi channels all whirlwinds, dealing DMG equal to 280% of ATK to targets in a large area and consuming all her whirlwinds. Each whirlwind deals 15% of ATK as extra DMG.
Fengyi swings her sleeves, firing a tornado at the nearest target and dealing DMG equal to 200% of ATK to all enemies in a straight line.
Fengyi gains 2 whirlwinds upon entering battle. Each whirlwind grants Fengyi 15% ATK.
The first time an enemy Deity's HP drops below 80%, Fengyi deals DMG equal to 150% of ATK to that Deity and gains a whirlwind. Fengyi can have a maximum of 4 whirlwinds at once.
Releases Great Rising Gale to create 1 whirlwind.
усиливает через Team Buff, Enemy Crowd Control, Enemy Armor Reduction, Enemy Vulnerability, Team Energy Restore
усиливает через Team ATK SPD Up, Team Buff, Team Energy Restore, Enemy Crowd Control, Enemy Armor Reduction
усиливает через Team ATK SPD Up, Team CDR, Team Energy Restore, Enemy Vulnerability
усиливает через Team ATK SPD Up, Team Buff, Enemy Crowd Control, Enemy Vulnerability
усиливает через Team ATK SPD Up, Team Buff, Enemy Armor Reduction, Enemy Crowd Control
Early game race carry, has no use outside of that. If u get lucky use her to place high then switch her out.