Eris unleashes a shot at the weakest enemy, dealing 200% ATK as DMG. Commands all puppets to synchronize fire for additional DMG equal to 300% of their ATK per shot.
Unleashes a shot to deal 100% DMG to the target and summons a Puppet for 30s. Puppets: Inherit 20% of Eris's ATK and Max HP. Puppets cannot move or act independently; instead they assist Eris's Normal Attacks regardless of distance, dealing 100% of their ATK as DMG. Max 3 Puppets.
Upon the defeat of any non-puppet ally (including Deitys and Minions), summons 1 puppet at their position (Passive). Max 3 puppets, each lasting 25s. Puppet: inherits 60% of Eris's ATK and 30% max HP.
Upon taking Lethal DMG, Eris becomes untargetable for 3s. CD: 30s.
Eris marks an enemy, ignoring 30% of the target's DEF when she and her puppets deal DMG (passive).
усиливает через Team Buff, Enemy Crowd Control, Enemy Armor Reduction, Enemy Vulnerability
усиливает через Team ATK SPD Up, Team Buff, Enemy Crowd Control, Enemy Armor Reduction
усиливает через Team ATK SPD Up, Team Buff, Enemy Crowd Control, Enemy Vulnerability
усиливает через Team ATK SPD Up, Team Buff, Enemy Armor Reduction, Enemy Crowd Control
усиливает через Team CDR, Enemy Crowd Control, Team Buff
- Unique DPS amplification: each additional Puppet multiplies total output. More Puppets = higher burst ceiling on every Ultimate cycle.
- Passive Puppet generation from ally deaths. Gains power precisely when a team is under pressure, inverting the normal carry disadvantage.
- Built-in survivability through Puppet Decoy death-dodge. Exceptional durability for an Archer class.
- DEF penetration relic applies to all active Puppets simultaneously. 90% DEF ignore at max relic amplifies the entire Puppet swarm.
- Relic Lv3: enemy Deity deaths trigger Puppet summoning. Potential snowball in PvP where both teams are losing units.
- Missing/Max HP damage on Ultimate at Skill 1 Lv3–4. Effective against tanky high-HP targets.
- Requires Puppet buildup time. Without accumulated Puppets, Eris is a below-average Archer.
- Fast burst compositions end fights before Puppet stacks and death-triggers accumulate.
- Puppet inheritance starts at 20% ATK (Skill 2 base). High Skill 2 upgrade investment required to reach damage ceiling.
- Maximum Puppet count gated behind Skill 4 upgrade levels (3 → 5 → 7).
- Puppet Decoy has a 30s base cooldown. In repeated burst matchups, the dodge may not be available for every lethal threat.
Purely a odyssey carry. Does not do much in pvp and wont be the unit that will single handedly. progress your club spire. Her damage once she gets r30 is insane. Give her teammates to buy time for. her puppets to not die. If puppets die u will deal 0 dmg. (Will get her bis team in 2~ months)