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Heroes Jörmungandr
A

Jörmungandr

Clubs Clubs Warrior Warrior Hefty Hefty Legendary
Enemy Crowd ControlEnemy VulnerabilityEnemy TauntPlaystyle Area DamageSelf Damage ReductionSelf ShieldSummonSelf Hit AvoidSelf Sustain

Jormungandr, the Midgart Serpent, encircling the world and upholding the earth, rules ober seas and storms, shrouded in mystery with a wide-brimmed hat concealing the face.

At a Glance (Lv. 300, Divine V)
631.0K Rank 28
Might
200.1K Rank 44
ATK
2.38M Rank 24
HP
42.1K Rank 31
Armor
40.7K Rank 30
M-Res
6% Rank 21
Crit Rate

Venom Spray

Ultimate Physical

Upon entering battle, summons a poison mist around Jormungandr, dealing damage equal to 70% of ATK every second to nearby enemies.

Lv 2Leaves a poison pool when falling. The poison pool lasts 10s and deals damage every second equal to twice the poison mist damage. (Unlock at Relic Lv.10)
Lv 3Damage per second increased to 85% of ATK. (Unlock at Relic Lv.20)
Lv 4Damage per second increased to 100% of ATK. (Unlock at Relic Lv.30)

Serpent’s Gnawing

Skill 2 Physical

Jormungandr leaps into the air and rains down a swarm of snakes 5 times, each hit dealing damage equal to 100% of ATK.

Lv 2Becomes invincible for the skill’s duration.
Lv 3Damage per hit increased to 110% of ATK.
Lv 4Damage per hit increased to 120% of ATK.

Serpent’s Approach

Skill 3 True

Jormungandr slides forward, dealing damage equal to 200% of ATK to enemies along the path.

Lv 2Gains a shield equal to 250% of ATK for 6s.
Lv 3Damage increased to 220% of ATK.
Lv 4Gains a shield equal to 300% of ATK for 6s.

Serpent’s Molt

Skill 4 Physical

Upon taking lethal damage, Jormungandr enters the Revenge state, survives for 5s, and stores 60% of all damage taken. When Revenge expires, stored damage is dealt as True Damage to nearby enemies.

Lv 2Reflects 70% of damage taken.
Lv 3Reflects 80% of damage taken.
Lv 4Reflects 100% of damage taken. (Unlocks at Lv.261)

Serpent’s Lure

Relic

Jormungandr releases a swarm of snakes, dealing damage equal to 200% of ATK to nearby enemies and pulling them within a 1-meter range.

Lv 2Enemies hit are taunted for 3s.
Lv 3Damage increased to 220% of ATK.
Lv 4Pulled enemies take 10% increased damage for the next 3s. (Unlocks at Lv.281)
1 Different All heroes →
Skill Value Global CN Change
Serpent’s Approach damage type True Physical Different Unconfirmed
  • Serpent’s Approach: damageType: Global JSON = True, CN text = physical. Confirmed in text (not vision artifact). The divergence is on the Global side - either an intentional Global change from the CN base or a Global data/transcription error. CN is the source version and does not change. Verify before treating as a balance difference.
A Overall
B PvP
B D
PvE Early PvE Late
Offensive
Defensive
Utility
Ability Tags
Enemy Crowd ControlEnemy VulnerabilityEnemy TauntPlaystyle Area DamageSelf Damage ReductionSelf ShieldSummonSelf Hit AvoidSelf Sustain
Relic Investment
Recommendation 0
Used In Odyssey / PvP

Purely a grouping tool / bait for anubis ults. Can one shot units in pvp.

F2P Investment
Recommendation Divine
Desire 4 Piece
Desire I virtue asset
Desire I
ATK
Desire II virtue asset
Desire II
ATK
Desire III virtue asset
Desire III
ATK
Desire IV virtue asset
Desire IV
ATK
2 Piece At combat start, ATK +10%
4 Piece After 15s into the battle, ATK +20%
Wildness 4 Piece
Wildness I virtue asset
Wildness I
HP
Wildness II virtue asset
Wildness II
HP
Wildness III virtue asset
Wildness III
HP
Wildness IV virtue asset
Wildness IV
HP
2 Piece At combat start, HP +15%
4 Piece Gains 5% ATK every 5s, Max at 10 stacks