Meret is a Stars-faction Note-based support who distributes Sun, Moon, and Star Notes to key allies at battle start. Notes provide shields, attack buffs, and energy — and with Harmony of All Things, Note-bearers share damage with each other, creating a distributed damage pool. Her Artifact makes Note-bearers unkillable once, and her heals prioritize the weakest ally. Exceptional at keeping high-value units alive and amplifying their output simultaneously.
Diamond Support with protective life-sharing mechanics. Shields Heracles during ramp-up phase but can slow his energy recovery -- known tradeoff. Insufficient against high enemy burst. r1-10 enough for baseline utility; r30 for full protective output.
Al entrar pasivamente al campo de batalla, Meret distribuye tres Notas. La Nota Solar se le da a la unidad aliada con los PS máx. más altos. La Nota Lunar se le da a la unidad aliada con el ATQ más alto. La Nota Estelar se la da a la propia Meret. Activa: Meret activa todas las Notas y otorga mejoras según su tipo. Nota Solar: Otorga un escudo equivalente al 30 % de los PS máx. del objetivo. Nota Lunar: ATQ +30 % durante 8 segundos. Nota Estelar: Restaura 200 de Energía.
Las unidades que portan las Notas Solar, Lunar y Estelar comparten el daño recibido y obtienen efectos adicionales. (Cuando se comparte el daño, el objetivo principal recibe el 60 % del daño. El 40 % restante se divide equitativamente entre los otros portadores de Notas). Nota Solar: Aumenta los PS máx. del objetivo un 10 %. Nota Lunar: Aumenta el daño infligido del objetivo un 20 %. Nota Estelar: Aumenta la Recarga de energía un 10 %.
Sana a la unidad aliada más vulnerable por segundo un 60 % del ATQ durante 5 segundos.
Pasivamente, cuando los PS de cualquier unidad aliada caen por debajo del 50 %, Meret los sana con un 25 % de los PS máx. de esa unidad. Este efecto se puede activar una vez por unidad.
Cuando un portador de Nota aliado está a punto de recibir daño letal, se vuelve inmune a la muerte y obtiene un escudo equivalente al 300 % del ATQ. TdE de 15 s.
potencia vía Team CC Immunity, Team CDR, Team Damage Reduction, Team Debuff Cleanse, Team Energy Restore, Team Heal, Team Shield, Enemy Vulnerability
potencia vía Team Damage Reduction, Team Debuff Cleanse, Team Energy Restore, Team Heal, Team Shield, Team CC Immunity
potencia vía Team Buff, Enemy Armor Reduction, Enemy Vulnerability, Team Damage Reduction, Team Energy Restore
potencia vía Team Buff, Team Damage Reduction, Team Energy Restore, Team Heal, Enemy Armor Reduction
potencia vía Team Buff, Team Damage Reduction, Team Heal, Team Shield, Team Energy Restore
- High role compression - shields the tank, buffs the carry, shares damage, and regenerates Energy simultaneously
- Note damage-sharing is a passive anti-burst layer with no cast timing or positioning requirement
- Relic Lv1 converts a carry kill into a survival event - the most impactful early Relic breakpoint in the Diamonds support slot
- Moon Note Lv3 adds Crit Rate on top of ATK to the main carry
- The Curtain Never Falls fires automatically when allies drop below 50% HP
- Works reliably in standard team compositions with a clear tank and a clear carry
- Note targeting is fully automated - a poorly built team with unclear stat hierarchy causes Notes to land on the wrong units
- No direct damage output - her value depends entirely on the carry she supports
- Full-team AoE burst can exceed the combined Note-bearer HP pool, bypassing the damage-sharing protection
- If enemies target Meret directly and ignore Note-bearers, the Note system collapses
- Athena is the only substitute but does not replicate Meret's buff and tempo contribution
Best damage buffer in the game second only to dio but unlike dio. provides insane survivability to allies and can tank herself. Isn't prone to jumping into enemy and dying like dio either. Requires to properly connect sun and moon targets.