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Герои Meret
S+

Meret

Diamonds Diamonds Support Support Arcane Arcane Legendary
Team BuffTeam Damage ReductionTeam HealTeam ShieldSelf Energy RestoreSelf Damage Reduction

Meret is a Stars-faction Note-based support who distributes Sun, Moon, and Star Notes to key allies at battle start. Notes provide shields, attack buffs, and energy — and with Harmony of All Things, Note-bearers share damage with each other, creating a distributed damage pool. Her Artifact makes Note-bearers unkillable once, and her heals prioritize the weakest ally. Exceptional at keeping high-value units alive and amplifying their output simultaneously.

Ключевая механика medium глубины

Diamond Support with protective life-sharing mechanics. Shields Heracles during ramp-up phase but can slow his energy recovery -- known tradeoff. Insufficient against high enemy burst. r1-10 enough for baseline utility; r30 for full protective output.

Кратко (Lv. 300, Divine V)
631.0K Ранг 28
Мощь
164.5K Ранг 57
ATK
2.56M Ранг 18
HP
58.7K Ранг 7
Броня
66.4K Ранг 2
M-Res
4% Ранг 46
Шанс крита

All Heavens in Praise

Ульта Support

Passive: Upon entering battle, Meret distributes three Notes - Sun Note to the ally with the highest Max HP, Moon Note to the ally with the highest ATK, and Star Note to herself. Active: Activates all Notes. Sun grants a shield equal to 30% of Max HP. Moon grants +30% ATK for 8 seconds. Star restores 200 Energy.

Lv 2Sun Note shield is increased to 50% of Max HP.
Lv 3Moon Note also grants +30% ATK and +30% CRIT Rate for 8 seconds.
Lv 4Star Note restores 300 Energy.

Universal Resonance

Навык 2 Support

Marked allies share damage taken. The main target takes 60% of incoming damage, and the remaining 40% is split among other Note holders. Additional effects: Sun grants +10% Max HP, Moon grants +20% damage dealt, Star grants +10% Energy regeneration.

Lv 2Sun Note increases Max HP by 15%.
Lv 3Moon Note increases damage dealt by 30%.
Lv 4Star Note increases Energy regeneration by 15%.

Sands in Stride

Навык 3 Support

Heals the most vulnerable ally, restoring HP equal to 60% of ATK per second for 5 seconds.

Lv 2Restores HP equal to 70% of ATK per second.
Lv 3If the target has a Note, it also heals for an additional 3% of their Max HP each second.
Lv 4Duration extends to 7 seconds.

The Curtain Never Falls

Навык 4 Support

Passively, when an ally drops below 50% HP, Meret heals them for 25% of their Max HP. Can trigger once per unit.

Lv 2Passively, when any allied unit's HP falls below 50%, Meret heals them for 30% of their Max HP. Can trigger once per unit.
Lv 3Passively, when any allied unit's HP falls below 50%, Meret heals them for 35% of their Max HP. Can trigger once per unit.
Lv 4Each unit has an independend Cooldown of 20 seconds.

Endless Echo

Реликвия

When a Note-bearing ally would die, prevents their death and grants them a shield equal to 300% of ATK. 15-second cooldown.

Lv 2For each Note on the field, gains 15% DMG Reduction.
Lv 3When a Note unit is about to die, they become immunie to death and gain a shield equal to 400% of ATK. 15s Cooldown.
Lv 4For each Note on the battlefield, gains 27% DMG Reduction.
S+ Общий
S PvP
S S
PvE ранняя PvE поздняя
Атака
Защита
Полезность
Теги навыков
Team BuffTeam Damage ReductionTeam HealTeam ShieldSelf Energy RestoreSelf Damage Reduction
Сильные стороны
  • High role compression - shields the tank, buffs the carry, shares damage, and regenerates Energy simultaneously
  • Note damage-sharing is a passive anti-burst layer with no cast timing or positioning requirement
  • Relic Lv1 converts a carry kill into a survival event - the most impactful early Relic breakpoint in the Diamonds support slot
  • Moon Note Lv3 adds Crit Rate on top of ATK to the main carry
  • The Curtain Never Falls fires automatically when allies drop below 50% HP
  • Works reliably in standard team compositions with a clear tank and a clear carry
Слабые стороны
  • Note targeting is fully automated - a poorly built team with unclear stat hierarchy causes Notes to land on the wrong units
  • No direct damage output - her value depends entirely on the carry she supports
  • Full-team AoE burst can exceed the combined Note-bearer HP pool, bypassing the damage-sharing protection
  • If enemies target Meret directly and ignore Note-bearers, the Note system collapses
  • Athena is the only substitute but does not replicate Meret's buff and tempo contribution
Вложение в реликвию
Рекомендация Early 1-10 / Mid 20 / Late 30
Используется в Odyssey / PvP / Spire

Best damage buffer in the game second only to dio but unlike dio. provides insane survivability to allies and can tank herself. Isn't prone to jumping into enemy and dying like dio either. Requires to properly connect sun and moon targets.

F2P-вложение
Рекомендация Divine
Stoic 4 предмет
Stoic I virtue asset
Stoic I
HP
Stoic II virtue asset
Stoic II
HP
Stoic III virtue asset
Stoic III
HP
Stoic IV virtue asset
Stoic IV
HP
2 предмет At combat start, HP +10%
4 предмет DMG received and dealt -30%
Fervor 2 предмет
Fervor I virtue asset
Fervor I
Эффективность восстановления
Fervor II virtue asset
Fervor II
Эффективность восстановления
2 предмет At combat start, Energy Regen Bonus +10%
Sacrifice 4 предмет
Sacrifice I virtue asset
Sacrifice I
HP
Sacrifice II virtue asset
Sacrifice II
HP
Sacrifice III virtue asset
Sacrifice III
HP
Sacrifice IV virtue asset
Sacrifice IV
HP
2 предмет At combat start, HP +10%
4 предмет At combat start, max HP +30% while current HP remains unchanged
Insight 4 предмет
Insight I virtue asset
Insight I
Шанс крита
Insight II virtue asset
Insight II
Шанс крита
Insight III virtue asset
Insight III
Шанс крита
Insight IV virtue asset
Insight IV
Шанс крита
2 предмет At combat start, CRIT Rate +10%
4 предмет Before first dealing DMG to an enemy, CRIT Rate +30% for 5s
Grace 4 предмет
Grace I virtue asset
Grace I
Эффективность исцеления
Grace II virtue asset
Grace II
Эффективность исцеления
Grace III virtue asset
Grace III
Эффективность исцеления
Grace IV virtue asset
Grace IV
Эффективность исцеления
2 предмет At combat start, Healing Effectiveness +15%
4 предмет Healing +30% on allies with HP below 50%
Defiance 4 предмет
Defiance I virtue asset
Defiance I
HP
Defiance II virtue asset
Defiance II
HP
Defiance III virtue asset
Defiance III
HP
Defiance IV virtue asset
Defiance IV
HP
2 предмет At combat start, HP +15%
4 предмет When HP drops to 50%, dispels all debuffs and Control, and restores 10% max HP per sec for 5s (once per battle)