Pan, god of forests, wildlife and shepherds, bears the head and torso of a human, with the legs, horns, and ears of a goat.
Pan attacks the enemy with the highest current Energy, dealing DMG equal to 50% of ATK 4 times and draining all their Energy.
Targets the farthest enemy and dazes them for 4s (Daze: Enemies cannot move but are awakened when taking DMG exceeding 10% of their max HP in a single hit).
Whenever an enemy's Energy exceeds 99%, Pan silences that enemy for 3s. This effect can only trigger once every 15s.
Targets the nearest enemy, dealing DMG equal to 200% of ATK to them and surrounding enemies, and inflicts Terror on them for 4s (Terror: Reduces Move SPD by 90% and causes enemies to flee).
Any debuff applied by Pan deals 60% of his ATK as DMG per sec to its bearer.
усиливает через Team CC Immunity, Team CDR, Team Damage Reduction, Team Debuff Cleanse, Team Energy Restore, Team Heal, Team Shield
усиливает через Team Damage Reduction, Team Debuff Cleanse, Team Energy Restore, Team Heal, Team Shield, Team CC Immunity
усиливает через Team Damage Reduction, Team Energy Restore, Team Heal, Team Shield
усиливает через Team Debuff Cleanse, Team Heal, Team Shield, Team Damage Reduction
усиливает через Team Damage Reduction, Team Heal, Team Shield, Team Energy Restore
Plenty of cc in kit, one of only units with energy removal. Can be used to perma cc teams so they never ult.