Goddess of Strategy. All beings play as stones; each strike from wit alone.
Stance-dancing Physical carry. Her ultimate flips between a Black Stance (hits the default target, ramps +20% ATK per hit up to 3 stacks) and a White Stance (hits the weakest enemy, execute-flavored), and it picks the stance automatically from the ally-versus-enemy unit count. The Void Feint Relic is the real damage engine, adding per-hit %ATK + %target-HP riders that scale with the active stance. Step Into the Game converts incoming hits into a delayed Taiji reflect, while Clumsy Move Controls drains or refunds energy based on the energy gap.
Passive: Xuannv's normal attacks have two states; she starts each battle in the [Play as White] state. [Play as Black]: attacks the default target for 100% DMG, and each attack grants +20% ATK, stacking up to 3 times. [Play as White]: attacks change to strike the weakest enemy for 100% DMG. Active: Xuannv reads the board and makes her next move. If allies are equal to or outnumber enemies, she switches to the [Play as Black] state and gains +100% ATK SPD for 8s. If allies are outnumbered by enemies, she switches to the [Play as White] state and gains +100% ATK SPD for 8s.
Fires 3 stones at the nearest enemies (if there are fewer targets than stones, the same target is hit multiple times). Each hit deals 100% DMG and resolves an effect based on the energy gap between the two sides: if the target's current energy is lower than Xuannv's, she restores 50 energy; if the target's energy is equal to or higher than hers, the target loses 50 energy.
After combat starts, the frontmost ally is designated the White Stone and the backmost ally the Black Stone. The White Stone converts into a Black Stone once it enters the enemy backline; the Black Stone converts into a White Stone when an enemy is within 3 meters. Each unit can convert only once. Black Stone: deals 30% more damage. White Stone: takes 30% less damage.
When Xuannv is attacked, she summons a Taiji Circle for 3s that reduces all incoming damage by 50% and accumulates the reduced portion. When it expires, she fires Taiji projectiles at the nearest enemy dealing damage equal to the accumulated amount. 30s cooldown.
Enhances Xuannv's states and can also trigger Step Into the Game. [Play as Black]: every attack deals extra damage equal to 200% ATK + 6% of the target's max HP (capped at 500% of Xuannv's ATK). [Play as White]: the first 3 normal attacks after entering the state deal extra damage equal to 200% ATK + 30% of the target's lost HP (capped at 500% of Xuannv's ATK).
усиливает через Team ATK SPD Up, Team Buff, Team Energy Restore, Enemy Crowd Control, Enemy Armor Reduction
усиливает через Team ATK SPD Up, Team CDR, Team Energy Restore, Enemy Vulnerability
усиливает через Team ATK SPD Up, Team Buff, Enemy Crowd Control, Enemy Vulnerability
усиливает через Team ATK SPD Up, Team Buff, Enemy Armor Reduction, Enemy Crowd Control
усиливает через Team ATK SPD Up, Team Buff, Team Energy Restore, Enemy Armor Reduction
- Automatic stance switching adapts to the board on every ultimate - Black Stance ramps ATK for sustained single-target, White Stance pivots to the weakest enemy for cleanup
- Void Feint Relic is the true damage engine: per-hit %ATK + %target-HP riders (up to 300% ATK + 10% max HP in Black, 400% ATK + 60% lost HP in White at Lv4) push her far above her base ATK
- White Stance pairs %lost-HP damage with weakest-target selection, giving strong execute pressure to finish low units and bosses in their final phase
- Step Into the Game turns incoming damage into a delayed Taiji reflect, rewarding her for being attacked and punishing multi-hit enemies
- Clumsy Move Controls adds real energy disruption - draining up to 100 energy from higher-energy targets while refunding her own, delaying enemy ultimates
- Switch & Strike buffs two designated allies (front White Stone, back Black Stone) with bonus damage / damage reduction plus a 500% ATK shield on conversion, so she supports while carrying
- Stance is chosen by unit count, not player intent - in a losing fight with fewer allies she locks into White Stance even when the Black ramp would deal more
- Black Stance ramp (max 3 stacks, +60% ATK) needs time on the same target; she is weak in the opening seconds before stacks and Relic riders build
- Switch & Strike is heavily positioning-dependent - the front/back designations require intentional team construction and cannot be blind-slotted
- Step Into the Game can be skipped by a single hard one-shot before the 3s Taiji Formation resolves
- All damage is Physical, so enemy Armor and physical damage reduction hit her full kit; she has no magic or true component to bypass it
- Energy drain and reflect value scale with fight length; in very short fights she underdelivers versus pure burst carries