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Heroes Xuannv
S

Xuannv

Clubs Clubs Archer Archer Nimble Nimble Legendary
Playstyle Basic Attack ScalerTeam ATK SPD UpTeam BuffPlaystyle Area DamageSelf ATK SpeedSelf ATK UpEnemy Energy DrainSelf Shield

Goddess of Strategy. All beings play as stones; each strike from wit alone.

Core Mechanic High depth

Stance-dancing Physical carry. Her ultimate flips between a Black Stance (hits the default target, ramps +20% ATK per hit up to 3 stacks) and a White Stance (hits the weakest enemy, execute-flavored), and it picks the stance automatically from the ally-versus-enemy unit count. The Void Feint Relic is the real damage engine, adding per-hit %ATK + %target-HP riders that scale with the active stance. Step Into the Game converts incoming hits into a delayed Taiji reflect, while Clumsy Move Controls drains or refunds energy based on the energy gap.

At a Glance (Lv. 300, Divine V)
632.0K Rank 10
Might
231.2K Rank 15
ATK
1.84M Rank 52
HP
26.0K Rank 66
Armor
31.7K Rank 56
M-Res
10% Rank 1
Crit Rate

Outplay the Heavens

Ultimate Physical

Passive: Xuannv's normal attacks have two states; she starts each battle in the [Play as White] state. [Play as Black]: attacks the default target for 100% DMG, and each attack grants +20% ATK, stacking up to 3 times. [Play as White]: attacks change to strike the weakest enemy for 100% DMG. Active: Xuannv reads the board and makes her next move. If allies are equal to or outnumber enemies, she switches to the [Play as Black] state and gains +100% ATK SPD for 8s. If allies are outnumbered by enemies, she switches to the [Play as White] state and gains +100% ATK SPD for 8s.

Lv 2On activation, also deals 500% ATK damage to all enemies.
Lv 3While in the [Play as Black] state, gains 160% ATK SPD.
Lv 4While in the [Play as White] state, gains an extra 50% normal-attack damage.

Clumsy Move Controls

Skill 2 Physical

Fires 3 stones at the nearest enemies (if there are fewer targets than stones, the same target is hit multiple times). Each hit deals 100% DMG and resolves an effect based on the energy gap between the two sides: if the target's current energy is lower than Xuannv's, she restores 50 energy; if the target's energy is equal to or higher than hers, the target loses 50 energy.

Lv 2If the target has less energy, Xuannv restores 70 energy instead.
Lv 3If the target has equal or more energy, the target loses 70 energy instead.
Lv 4If the target has equal or more energy, the target loses 100 energy instead.

Switch & Strike

Skill 3

After combat starts, the frontmost ally is designated the White Stone and the backmost ally the Black Stone. The White Stone converts into a Black Stone once it enters the enemy backline; the Black Stone converts into a White Stone when an enemy is within 3 meters. Each unit can convert only once. Black Stone: deals 30% more damage. White Stone: takes 30% less damage.

Lv 2Black Stone deals 40% more damage.
Lv 3When a unit converts from one state to the other, it gains a shield equal to 500% ATK.
Lv 4White Stone takes 40% less damage.

Step Into the Game

Skill 4 Physical

When Xuannv is attacked, she summons a Taiji Circle for 3s that reduces all incoming damage by 50% and accumulates the reduced portion. When it expires, she fires Taiji projectiles at the nearest enemy dealing damage equal to the accumulated amount. 30s cooldown.

Lv 2Cooldown reduced to 25s.
Lv 3Cooldown reduced to 20s.
Lv 4Reduces incoming damage by 80% instead of 50%.

Void Feint

Relic

Enhances Xuannv's states and can also trigger Step Into the Game. [Play as Black]: every attack deals extra damage equal to 200% ATK + 6% of the target's max HP (capped at 500% of Xuannv's ATK). [Play as White]: the first 3 normal attacks after entering the state deal extra damage equal to 200% ATK + 30% of the target's lost HP (capped at 500% of Xuannv's ATK).

Lv 2When Step Into the Game is on cooldown and Xuannv takes damage, 50% chance to trigger Step Into the Game (this effect has a 30s cooldown).
Lv 3The trigger chance becomes 100%.
Lv 4[Play as Black]: extra damage becomes 300% ATK + 10% of the target's max HP (capped at 800% ATK). [Play as White]: the first 3 attacks deal 400% ATK + 60% of the target's lost HP (capped at 1000% ATK).
S Overall
A- PvP
N/A S-
PvE Early PvE Late
Offensive
Defensive
Utility
Ability Tags
Playstyle Basic Attack ScalerTeam ATK SPD UpTeam BuffPlaystyle Area DamageSelf ATK SpeedSelf ATK UpEnemy Energy DrainSelf Shield
Strengths
  • Automatic stance switching adapts to the board on every ultimate - Black Stance ramps ATK for sustained single-target, White Stance pivots to the weakest enemy for cleanup
  • Void Feint Relic is the true damage engine: per-hit %ATK + %target-HP riders (up to 300% ATK + 10% max HP in Black, 400% ATK + 60% lost HP in White at Lv4) push her far above her base ATK
  • White Stance pairs %lost-HP damage with weakest-target selection, giving strong execute pressure to finish low units and bosses in their final phase
  • Step Into the Game turns incoming damage into a delayed Taiji reflect, rewarding her for being attacked and punishing multi-hit enemies
  • Clumsy Move Controls adds real energy disruption - draining up to 100 energy from higher-energy targets while refunding her own, delaying enemy ultimates
  • Switch & Strike buffs two designated allies (front White Stone, back Black Stone) with bonus damage / damage reduction plus a 500% ATK shield on conversion, so she supports while carrying
Weaknesses
  • Stance is chosen by unit count, not player intent - in a losing fight with fewer allies she locks into White Stance even when the Black ramp would deal more
  • Black Stance ramp (max 3 stacks, +60% ATK) needs time on the same target; she is weak in the opening seconds before stacks and Relic riders build
  • Switch & Strike is heavily positioning-dependent - the front/back designations require intentional team construction and cannot be blind-slotted
  • Step Into the Game can be skipped by a single hard one-shot before the 3s Taiji Formation resolves
  • All damage is Physical, so enemy Armor and physical damage reduction hit her full kit; she has no magic or true component to bypass it
  • Energy drain and reflect value scale with fight length; in very short fights she underdelivers versus pure burst carries
Desire 4 Piece
Desire I virtue asset
Desire I
ATK
Desire II virtue asset
Desire II
ATK
Desire III virtue asset
Desire III
ATK
Desire IV virtue asset
Desire IV
ATK
2 Piece At combat start, ATK +10%
4 Piece After 15s into the battle, ATK +20%
4pc ramps ATK passively after 15s - rewards long fights and boss content.
Wildness 4 Piece
Wildness I virtue asset
Wildness I
HP
Wildness II virtue asset
Wildness II
HP
Wildness III virtue asset
Wildness III
HP
Wildness IV virtue asset
Wildness IV
HP
2 Piece At combat start, HP +15%
4 Piece Gains 5% ATK every 5s, Max at 10 stacks
4pc stacks +5% ATK every 5s up to 10 stacks - best sustained damage over a long fight.
Insight 4 Piece
Insight I virtue asset
Insight I
Crit Rate
Insight II virtue asset
Insight II
Crit Rate
Insight III virtue asset
Insight III
Crit Rate
Insight IV virtue asset
Insight IV
Crit Rate
2 Piece At combat start, CRIT Rate +10%
4 Piece Before first dealing DMG to an enemy, CRIT Rate +30% for 5s
4pc grants +30% CRIT Rate before first hit, amplifying burst in both stances.