Virtue Guide
Delusion Den Guide
Tips
Boss Encounters
Events
Totems
Summon Calendar
Summon Calculator
Changes
About
Support the project
Heroes Eris
A+

Eris

Clubs Clubs Archer Archer Nimble Nimble Legendary
Enemy Armor ReductionPlaystyle Basic Attack ScalerSelf Hit AvoidSummonSelf HP Up
Core Mechanic depth

At a Glance (Lv. 300, Divine V)
632.0K Rank 10
Might
232.3K Rank 11
ATK
1.70M Rank 60
HP
31.7K Rank 51
Armor
28.9K Rank 64
M-Res
10% Rank 1
Crit Rate

Puppet's Advent

Ultimate Physical

Eris unleashes a shot at the weakest enemy, dealing 200% ATK as DMG. Commands all puppets to synchronize fire for additional DMG equal to 300% of their ATK per shot.

Lv 2Eris's shot deals 300% ATK as DMG.
Lv 3Each Puppet shot deals bonus DMG equal to 7.5% of the target's lost HP (up to 600% of the puppets ATK).
Lv 4Eris's shot deals bonus DMG equal to 15% of the target's max HP (up to 500% of Eris's ATK).

Secret Strands

Skill 2 Physical

Unleashes a shot to deal 100% DMG to the target and summons a Puppet for 30s. Puppets: Inherit 20% of Eris's ATK and Max HP. Puppets cannot move or act independently; instead they assist Eris's Normal Attacks regardless of distance, dealing 100% of their ATK as DMG. Max 3 Puppets.

Lv 2Puppet: Inherits 30% of Eris's ATK and Max HP.
Lv 3Each of Eris's Normal Attack reduces this skill's CD by 0.5s.
Lv 4Puppet: Inherits 60% of Eris's ATK and 30% of Max HP.

Requiem of Strings

Skill 3

Upon the defeat of any non-puppet ally (including Deitys and Minions), summons 1 puppet at their position (Passive). Max 3 puppets, each lasting 25s. Puppet: inherits 60% of Eris's ATK and 30% max HP.

Lv 2Max 5 puppets.
Lv 3Max 7 puppets.
Lv 4Puppet duration extends to 35s.

Puppet Sacrifice

Skill 4

Upon taking Lethal DMG, Eris becomes untargetable for 3s. CD: 30s.

Lv 2Duration extends to 6s.
Lv 3CD decreases to 25s.
Lv 4When Eris secures a kill, this skill's CD is reduced by 7.5s.

Curse of Puppets

Relic

Eris marks an enemy, ignoring 30% of the target's DEF when she and her puppets deal DMG (passive).

Lv 2Ignores 60% of the target's DEF.
Lv 3Summons puppets upon the defeat an enemy Deitys.
Lv 4Ignores 90% of the target's DEF.
A+ Overall
B PvP
A S
PvE Early PvE Late
Offensive
Defensive
Utility
Ability Tags
Enemy Armor ReductionPlaystyle Basic Attack ScalerSelf Hit AvoidSummonSelf HP Up
Strengths
  • Unique DPS amplification: each additional Puppet multiplies total output. More Puppets = higher burst ceiling on every Ultimate cycle.
  • Passive Puppet generation from ally deaths. Gains power precisely when a team is under pressure, inverting the normal carry disadvantage.
  • Built-in survivability through Puppet Decoy death-dodge. Exceptional durability for an Archer class.
  • DEF penetration relic applies to all active Puppets simultaneously. 90% DEF ignore at max relic amplifies the entire Puppet swarm.
  • Relic Lv3: enemy Deity deaths trigger Puppet summoning. Potential snowball in PvP where both teams are losing units.
  • Missing/Max HP damage on Ultimate at Skill 1 Lv3–4. Effective against tanky high-HP targets.
Weaknesses
  • Requires Puppet buildup time. Without accumulated Puppets, Eris is a below-average Archer.
  • Fast burst compositions end fights before Puppet stacks and death-triggers accumulate.
  • Puppet inheritance starts at 20% ATK (Skill 2 base). High Skill 2 upgrade investment required to reach damage ceiling.
  • Maximum Puppet count gated behind Skill 4 upgrade levels (3 → 5 → 7).
  • Puppet Decoy has a 30s base cooldown. In repeated burst matchups, the dodge may not be available for every lethal threat.
Relic Investment
Recommendation 30
Used In Odyssey

Purely a odyssey carry. Does not do much in pvp and wont be the unit that will single handedly. progress your club spire. Her damage once she gets r30 is insane. Give her teammates to buy time for. her puppets to not die. If puppets die u will deal 0 dmg. (Will get her bis team in 2~ months)

F2P Investment
Recommendation Divine
Desire 4 Piece
Desire I virtue asset
Desire I
ATK
Desire II virtue asset
Desire II
ATK
Desire III virtue asset
Desire III
ATK
Desire IV virtue asset
Desire IV
ATK
2 Piece At combat start, ATK +10%
4 Piece After 15s into the battle, ATK +20%
Wildness 4 Piece
Wildness I virtue asset
Wildness I
HP
Wildness II virtue asset
Wildness II
HP
Wildness III virtue asset
Wildness III
HP
Wildness IV virtue asset
Wildness IV
HP
2 Piece At combat start, HP +15%
4 Piece Gains 5% ATK every 5s, Max at 10 stacks
Fervor 4 Piece
Fervor I virtue asset
Fervor I
Recharge Efficiency
Fervor II virtue asset
Fervor II
Recharge Efficiency
Fervor III virtue asset
Fervor III
Recharge Efficiency
Fervor IV virtue asset
Fervor IV
Recharge Efficiency
2 Piece At combat start, Energy Regen Bonus +10%
4 Piece Upon using Ultimate, gains 10% ATK, Max at 4 stacks