Eris lanza un disparo al enemigo más débil, lo que inflige un 200 % de ATQ como daño. Ordena a todas las marionetas que sincronicen su fuego para infligir daño adicional equivalente al 300 % de su ATQ por disparo.
Lanza un disparo para infligir un 100 % de daño e invocar una marioneta durante 30 s. Marioneta: hereda el 20 % del ATQ y los PS máximos de Eris. Las marionetas no pueden moverse ni actuar de forma independiente; en su lugar, asisten en los ataques normales de Eris sin importar la distancia, infligiendo un 100 % de su ATQ como daño. Máximo 3 marionetas.
Tras la derrota de cualquier aliado que no sea una marioneta (incluidas las deidades y los súbditos normales), invoca 1 marioneta en su posición (Pasiva). Máximo 3 marionetas, cada una dura 25 s. Marioneta: hereda el 60 % del ATQ y el 30 % de los PS máximos de Eris.
Al recibir daño letal, Eris se vuelve inalcanzable durante 3 s. TdE: 30 s.
Eris marca a un enemigo e ignora el 30 % de la DEF del objetivo cuando ella y sus marionetas infligen daño (Pasiva).
potencia vía Team Buff, Enemy Crowd Control, Enemy Armor Reduction, Enemy Vulnerability
potencia vía Team ATK SPD Up, Team Buff, Enemy Crowd Control, Enemy Armor Reduction
potencia vía Team ATK SPD Up, Team Buff, Enemy Crowd Control, Enemy Vulnerability
potencia vía Team ATK SPD Up, Team Buff, Enemy Armor Reduction, Enemy Crowd Control
potencia vía Team CDR, Enemy Crowd Control, Team Buff
- Unique DPS amplification: each additional Puppet multiplies total output. More Puppets = higher burst ceiling on every Ultimate cycle.
- Passive Puppet generation from ally deaths. Gains power precisely when a team is under pressure, inverting the normal carry disadvantage.
- Built-in survivability through Puppet Decoy death-dodge. Exceptional durability for an Archer class.
- DEF penetration relic applies to all active Puppets simultaneously. 90% DEF ignore at max relic amplifies the entire Puppet swarm.
- Relic Lv3: enemy Deity deaths trigger Puppet summoning. Potential snowball in PvP where both teams are losing units.
- Missing/Max HP damage on Ultimate at Skill 1 Lv3–4. Effective against tanky high-HP targets.
- Requires Puppet buildup time. Without accumulated Puppets, Eris is a below-average Archer.
- Fast burst compositions end fights before Puppet stacks and death-triggers accumulate.
- Puppet inheritance starts at 20% ATK (Skill 2 base). High Skill 2 upgrade investment required to reach damage ceiling.
- Maximum Puppet count gated behind Skill 4 upgrade levels (3 → 5 → 7).
- Puppet Decoy has a 30s base cooldown. In repeated burst matchups, the dodge may not be available for every lethal threat.
Purely a odyssey carry. Does not do much in pvp and wont be the unit that will single handedly. progress your club spire. Her damage once she gets r30 is insane. Give her teammates to buy time for. her puppets to not die. If puppets die u will deal 0 dmg. (Will get her bis team in 2~ months)