A zone-control support who deploys 3 mechanical devices at battle start, activating them one per Ultimate cast to build toward a field-wide Fusion effect. Anchored to his Forge, he gains unlimited range and damage reduction in exchange for total immobility.
Invoca 3 dispositivos mecánicos inactivos al inicio del combate. Al lanzarla, activa el dispositivo más lejano. Los aliados dentro de su AdE restauran 15 de Energía y PS equivalentes al 50 % del ATQ por segundo. Los enemigos en el AdE obtienen -15 % de ATQ y -20 % de VEL de ATQ. Si todos los dispositivos están activados, reduce el Daño infligido por los enemigos en un 20 % y otorga a todos los aliados un 30 % de bonificación de Daño y un 50 % de VEL de ATQ durante 5 s. Este efecto también se activa con las siguientes Habilidades definitivas de Hefesto.
Hefesto dispara un rayo para restringir al enemigo con el DPS más alto durante 2 s (+0,5 s por cada dispositivo activado en el campo), lo que reduce la Armadura y la RES mágica del objetivo en un 20 %.
Hephaestus's Energy Regen +20% (Passive).
Sana al aliado más débil por una cantidad de PS equivalente al 150 % del ATQ y reduce su daño recibido en un 10 % durante 5 s. Por cada dispositivo activado en el campo, reduce aún más el daño recibido en un 5 %.
Al inicio del combate, Hefesto coloca un banco de forja frente a él. Cuando se aleja, lo teletransporta de vuelta y le inflige Sobrecarga, lo que lo deshabilita durante 5 s. Hefesto entra en el estado [Dedicado] cerca del banco, lo que le otorga un alcance de ataque infinito y un 30 % de Reduc. de daño.
potencia vía Team CC Immunity, Team CDR, Team Damage Reduction, Team Debuff Cleanse, Team Energy Restore, Team Heal, Team Shield
potencia vía Team Damage Reduction, Team Debuff Cleanse, Team Energy Restore, Team Heal, Team Shield, Team CC Immunity
potencia vía Team Damage Reduction, Team Energy Restore, Team Heal, Team Shield
potencia vía Team Debuff Cleanse, Team Heal, Team Shield, Team Damage Reduction
potencia vía Team Damage Reduction, Team Heal, Team Shield, Team Energy Restore
- Exceptional team sustain - Multi-layer healing (150-200% ATK scaling) plus damage reduction stacking makes team nearly unkillable once ramped
- Teamwide damage amplification - +30% all-ally damage bonus when all 3 devices active; synergizes perfectly with DPS-heavy carries
- Heavy enemy debuff layers - Reduces enemy ATK by 15%, ATK SPD by 20%, and armor/M-RES by up to 50% while restraining highest threat
- Scales infinitely with energy regen - Each point of energy regen accelerates device activation; exponential power growth with Fervor/Far virtue sets
- Unique support role - Only physical/tanky support in game, scales differently with gear and doesn't overlap with magical supports
- Requires time to reach peak power - Needs 3 Ultimates (~15-20 seconds) to activate all 3 devices; crippled in short fights or early-game rushes
- Immobility creates positioning risk - Forge anchors him to one location; forced movement away triggers 5-second stun that leaves team without support
- Catastrophic to displacement CC - Pan/Khepri/Set pulls mean stun + defenseless team; one bad position equals match loss
- Energy starvation is fatal - Pan's energy drain and Cronus cooldown reduction prevent him from hitting 3 Ultimates; hard-countered by energy-denial supports
- Vulnerable to burst compositions - Fast teams can burst down team before 3 devices activate or before he heals allies to safety
- Assassins with CC like Nyx can mute his healing and stun him before he gets going
- Displacement/Pull heroes that move Hephaestus away from his forge trigger a 5-second stun that completely disables him
Caishen 2.0, with more offensive buffs and utility as tradeoff for less energy and slower snowball potential. Fits a lot of teams that can frontline and let him do his stuff from the backline. Mandatory buffer for higher odyssey/heart spire.