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Heroes Hera
S+

Hera

Starglint Starglint Support Support Arcane Arcane Legendary
Team ATK SPD UpTeam BuffEnemy Crowd ControlSelf Damage ReductionEnemy Energy DrainSelf Energy RestoreSelf HealSelf Hit AvoidEnemy Attribute Reduction

Hera is a control-oriented utility unit centered around suppression, disruption, and enemy manipulation. Her gameplay identity revolves around turning the opponent’s own damage dealers against their team.

Core Mechanic depth

At a Glance (Lv. 300, Divine V)
824.0K Rank 2
Might
293.5K Rank 2
ATK
2.40M Rank 22
HP
40.0K Rank 34
Armor
46.2K Rank 22
M-Res
10% Rank 1
Crit Rate

Dominance Spree

Ultimate

Hera releases a wave of Charm toward the farthest enemy (Charm: Afflicted units attack their own allies). Enemies hit deal 40% increased Normal Attack DMG for 3s.

Lv 2Enemies hit deal 60% increased Normal Attack DMG.
Lv 3Duration extends to 4s.
Lv 4Enemies hit deal 80% increased Normal Attack DMG.

Crown Bestowal

Skill 2

Hera crowns the ally with the highest ATK, granting +30% ATK and +100% ATK SPD for 3s.

Lv 2Increases ATK by 50%.
Lv 3Duration extends to 4s.
Lv 4Increases ATK SPD by 150%.

Sovereign Domain

Skill 3

At combat start, Hera creates a Sovereign Domain in the ally half. While in the domain, she gains 2.5% Energy Regen and 5% DMG RED every 5s. Max at 6 stacks. When an enemy enters the domain for the first time, they are suppressed for 2s.

Lv 2Hera gains 7% DMG RED every 5s.
Lv 3When an enemy enters the domain for the first time, they are suppressed for 3s.
Lv 4Upon taking Lethal DMG, Hera retracts the domain, becoming immune to DMG for 2.5s and restores 30% of her max HP.

Fatal Obsession

Skill 4 Magical

Inflicts [Obsession] on the enemy with the highest DPS for 3s, disabling their attacks, reducing their Move SPD, and pulling them to Hera. The target takes 100% of Hera's ATK as DMG per sec, which converts into Hera's HP.

Lv 2The target takes 120% of Hera's ATK as DMG per sec.
Lv 3Duration extends to 5s.
Lv 4The target takes 150% of Hera's ATK as DMG per sec.

Allure Brand

Relic

Enemies that have been controlled by Hera's Charm and Obsession have their Effect RES reduced by 30%.

Lv 2Enemies Charmed by Hera also receive one instance of Crown Bestowal.
Lv 3Enemies Charmed by Hera cannot gain Energy for the duration.
Lv 4Kills conducted by enemies Charmed by Hera extend the duration of Charm by 5s.
S+ Overall
S PvP
S S
PvE Early PvE Late
Offensive
Defensive
Utility
Ability Tags
Team ATK SPD UpTeam BuffEnemy Crowd ControlSelf Damage ReductionEnemy Energy DrainSelf Energy RestoreSelf HealSelf Hit AvoidEnemy Attribute Reduction
Strengths
  • Uses enemy DPS against their own team
  • Exceptional backline disruption
  • Strong scaling in extended fights
  • Powerful suppression utility
  • Excellent anti-carry potential
  • Enables allied DPS units through control windows
  • Punishes hyper-invested ranged carries
  • Reduces start pressure
Weaknesses
  • Vulnerable to melee pressure
  • Requires time to fully scale
  • Relies heavily on targeting consistency
  • Less effective into frontline-heavy teams
  • Ultimate targeting struggles against melee units
  • Can lose value in fast-paced burst matchups
Relic Investment
Recommendation 0-30
Used In Odyssey / PvP / Spire

Higher the deficit more value she has as a unit. Can near solo wipe teams via her charm mechanic.

F2P Investment
Recommendation Base dupe
Defiance 4 Piece
Defiance I virtue asset
Defiance I
HP
Defiance II virtue asset
Defiance II
HP
Defiance III virtue asset
Defiance III
HP
Defiance IV virtue asset
Defiance IV
HP
2 Piece At combat start, HP +15%
4 Piece When HP drops to 50%, dispels all debuffs and Control, and restores 10% max HP per sec for 5s (once per battle)
Fervor 4 Piece
Fervor I virtue asset
Fervor I
Recharge Efficiency
Fervor II virtue asset
Fervor II
Recharge Efficiency
Fervor III virtue asset
Fervor III
Recharge Efficiency
Wildness IV virtue asset
Wildness IV
HP
2 Piece At combat start, Energy Regen Bonus +10%
4 Piece Upon using Ultimate, gains 10% ATK, Max at 4 stacks
Sacrifice 4 Piece
Sacrifice I virtue asset
Sacrifice I
HP
Sacrifice II virtue asset
Sacrifice II
HP
Sacrifice III virtue asset
Sacrifice III
HP
Sacrifice IV virtue asset
Sacrifice IV
HP
2 Piece At combat start, HP +10%
4 Piece At combat start, max HP +30% while current HP remains unchanged
Stoic 4 Piece
Stoic I virtue asset
Stoic I
HP
Stoic II virtue asset
Stoic II
HP
Stoic III virtue asset
Stoic III
HP
Stoic IV virtue asset
Stoic IV
HP
2 Piece At combat start, HP +10%
4 Piece DMG received and dealt -30%