Hard Carry: Sammeln, dann zwei Schadensspitzen auslösen. Der zweite Burst trifft, bevor sich der Gegner erholen kann. CN und Excel sind für T0 vollständig abgestimmt. Nicht gegen Pan einsetzen, da Energiestörung beide Bursts kontert.
Heracles records all DMG taken, up to a maximum of 80% of his Max HP. Upon release, he deals DMG equal to 20% of his max HP +100% of the recorded DMG to enemies within 3 meters.
Suppresses an enemy, picks them up, and slams them into an enemy-clustered area, dealing AoE DMG equal to 10% of the suppressed target's max HP (up to 20% of his max HP) to enemies within 3 meters.
After a brief charge, slams the ground, dealing DMG equal to 200% of ATK to enemies in a cone and knocking them down.
Upon entering the battlefield, Heracles increases his max HP by 10% and converts 5% of his ATK to 2.5% max HP every second.
Before falling, becomes immune to lethal DMG and instantly restores 50% of max HP. For the next 5s, reduces DMG taken by 50%. Can only trigger once per battle.
boosts via Team Buff, Enemy Crowd Control, Enemy Armor Reduction, Enemy Vulnerability
boosts via Team ATK SPD Up, Team Buff, Enemy Crowd Control, Enemy Armor Reduction
boosts via Team ATK SPD Up, Team Buff, Enemy Crowd Control, Enemy Vulnerability
boosts via Team ATK SPD Up, Team Buff, Enemy Armor Reduction, Enemy Crowd Control
boosts via Team CDR, Enemy Crowd Control, Team Buff
Carry unit in yellow team. Groups up enemy and does 2 big bursts of damage, avoid using into pan. Prio slot 2/4 for upgrading. Unusable as a dps in late (purely a grouping tool)